Skip to product information
1 of 3

Sega

Alpha Protocol | PlayStation 3 | PS3 | Used Game

Alpha Protocol | PlayStation 3 | PS3 | Used Game

Regular price R 104.00 ZAR
Regular price R 150.00 ZAR Sale price R 104.00 ZAR
Sale Sold out
Shipping calculated at checkout.

Low stock: 2 left

Damage Free Packaging

Your order is carefully packaged to ensure safe transit and delivery. Any damaged delivered goods will be replaced item at our own cost!

Door to Door Delivery

We offer tracked door to door delivery via a courier service charged . This is charged at a flat rate for our products.

Fast Shipping

Pre-Owned items or items in stock ship with 2 working days. brand New items are dispatched within 5 working days.

Warranty & Returns

New sealed items can be retuned to us within 7 days of delivery/collection provided the items are in same condition as when shipped and factory packaging is not damaged or opened.

Pre-Owned goods unfortunately do not carry a warranty however our communication channels are always open to assist with any matter.

TRADE IN YOUR USED GAMES

Retro CONSOLE: PlayStation 3 PAL

Packaging QUALITY: Complete in box

CONDITION: Good 

Official Description:

Michael Thorton. A name without a past. A person whose life before joining Alpha Protocol no longer exists. Alpha Protocol being a clandestine service without any ties to the US government and specialized in covert operations to protect home and country. Thorton's mission: Assassinate the leader of Al-Samad known as "Shaheed". Shaheed's crime: Destroying a passenger plane in the Middle East. An easy task it would seem. But life is never that easy - especially if one has to deal with terrorists. In the end, Shaheed is just the beginning of a greater conspiracy and it's up to Mike and the player to solve it.

Alpha Protocol is a hybrid of role-playing game and shooter, bearing certain similarities to Deus Ex. The player takes control of Michael Thorton after his initiation into the world of Alpha Protocol, looking over his shoulder. At the start of the game, the player has to choose one of four classes (Soldier, Field Agent, Tech Specialist, Freelancer). The choice mostly determines his past as he can change all pre-defined skills before the final start of the game. In addition the player has to customize the basic look of Mike, although during the course of the game he is still able to change his appearance at his safe house and certain lockers scattered around the levels. He is limited to facial features (including color) and clothing, however.

After the first mission, the player advances the story by sending the protagonist to Rome, Moscow and Taipei, in any order. Here, the player is able to select and prepare his next mission in peace. There's a TV which allows the player to keep up with current events (or get new assignments), a weapons locker to choose his load-out with and, more importantly, a computer to check his email and visit the "Clearinghouse". The latter is a black market service where the player can sell stuff he found during missions and buy additional gear (including weapons, armor and special items) or upgrades like a bigger magazine for the pistol. The money needed for that, however, the player has to earn himself. Alpha Protocol doesn't want to be traced back to Mike, so during the missions, the player not only fulfills his given objectives (may they be capturing or killing an enemy or finding intel), but is also on the lookout for money-bags lying around or ways to convince other people to give him some.

The conversation system is somewhat similar to Mass Effect 2, offering several different choices. that do not spell out the whole sentence, but only the tone or topic of the answer. As opposed to the BioWare game, the player only has a limited time to make his/her choice. The amount of available choices the player has greatly depends on how much Mike knows about the person he's facing, increasing the need for him to gather intel before, during and after missions. One way again is the Clearinghouse which also offers ways to make a mission easier like bribing a bunch of guards to not show up for work that day.

Depending on his choice during a dialogue or simply by answering an email a special way and during normal gameplay, not only his relationship with the person he's talking to changes - news of the player's actions travel around the world, changing how enemies and friends alike view the player even before their first encounter, making it sometimes easier or more difficult for Mike to persuade his opponent. Every person in the game even reacts to certain kinds of attitudes better than others. Being suave to Mina (another employee of Alpha Protocol) may seem a good idea at first but she's more into the professional type for example.

If all fails and on his way to the main target, Mike has several other options to deal with a situation, the most obvious one being to pull out one of his several different types of guns and shoot his way through the mission. But even then just going in and pulling the trigger is mostly a waste of ammo as taking the time and aim increases not only the accuracy but also the change to score a critical hit. If the player is more of a peaceful and/or sneaky nature, he can however take the stealth-route. This allows him to make one-hit take downs of an unsuspecting enemy as well as avoid many obstacles. Especially sneaking around involves a lot of hacking, lock-picking doors and rerouting electronics to go around enemies, stop alarms or just get additional intel. Each of these tasks involves a small mini-game which increases in difficulty as the player advances through the game.

Each kill, hack, successful dialogue and completed mission objective earns Mike experience points which in turn allow him to level up and earn advancement points. These are used to upgrade the nine available skills like "Stealth" or "Assault Rifles" up to 10 times. If a skill is completely upgraded, the player can then choose to specialise it, unlocking 5 additional ranks to dump points in. This can, however, only be done for three skills. Investing points into a skill unlocks both permanent bonuses like less recoil when using a pistol to special abilities. "Awareness" for example is a stealth-ability which allows the player to see all enemies and which direction they are currently facing even through walls. At higher stealth-ranks, this effect becomes permanent.

View full details
  • TRADE IN NOW

    Grow your collection easily. Simply click the link below and send us details about gaming items you have to trade in. Use our offering of STORE CREDIT or CASH to make your next purchase easier on the pocket.

    TRADE IN FORM 
  • REQUEST WHAT YOU NEED

    Let us help you find those games, consoles or accessory you have been searching for. Click the link below and tell us what you have been searching for. We might have it in stock or we could source it for you.

    REQUEST FORM